weird dreams...
cd -


Website



This website has been a bedroom coding project from 2017 -> .


16







Inspiring Landscapes / Spaces



Fujifilm Superia X-TRA 400 - Sääperinjärvi (North Karelia, Finland)

1



Ilford Delta 3200 - Kiasma 1, 2 + 3 (Helsinki, Finland)

14


15


13



Fujifilm Superia X-TRA 400 - Aquatic landscape 1 (North Karelia, Finland)

12



Fujifilm Natura 1600 - Kukkovaara (North Karelia, Finland)

2



Fujifilm Natura 1600 - Binaural recording w/ 2x DPA 4060 + Edirol R44 (North Karelia, Finland)

3



Fujifilm Natura 1600 - Woodland textures 1, 2 + 3 - Jänispolku and around (North Karelia, Finland)

4


5


6



Kodak Portra 800 - Aquatic landscape 2 (North Karelia, Finland)

33



Fujifilm Natura 1600 - After dark 1 + 2 (North Karelia, Finland)

7


8



Adox Color Implosion 100 - Woodland textures 3 + 4 (Lancashire, UK)

9


10



Adox Color Implosion 100 - Shapes (Brighton, UK)

11







Links of Interest



Theatre Academy Helsinki - MAECP Open Lecture Series

https://vimeo.com/taideyliopisto



Neocybernetics

http://neocybernetics.com + http://autsys.aalto.fi/en/Cybernetics



'Posthumanities' publication series from Minnesota University Press

https://www.upress.umn.edu/book-division/series/posthumanities



Birgit Schuhbeck - Less art, more substance. New tendencies in contemporary theatre

http://www.metamodernism.com/2012/02/22/less-art-more-substance-new-tendencies-in-contemporary-theatre







Readings of Interest



BA Dissertation:



Brown, R. (2010). Sound: A reader in theatre practice. Basingstoke: Palgrave Macmillan.


Clarke, B. (2014). Neocybernetics and Narrative. MN: University of Minnesota Press.


Curtin, A. (2014). Avant-garde theatre sound: Staging sonic modernity. United Kingdom: Palgrave Macmillan.


Freeman, J. (2016). New Performance/New Writing. London: Palgrave.


Henke, C. and Middeke, M. (2007). Introduction: Drama and/after Postmodernism. In: Drama and/after Postmodernism. Trier: WVT Wissenschaftlicher Verlag.


Kholeif, O. (ed.) (2017). You Are Here: Art After the Internet. 2nd ed. London: HOME (Cornerhouse) + SPACE.


Kokkonen, T. (2017). The potential nature of performance: The relationship to the non-human in the performance event from the perspective of duration and potentiality. Helsinki: Theatre Academy of the University of the Arts Helsinki, Performance Research Center.


Kostelanetz, R. (1994). On innovative performance(s): Three decades of recollections on alternative theater. Buffalo, NY, United States: McFarland & Co.


Lehmann, H.-T., Virkkunen, R. and Theatre Academy Helsinki (2009). Draaman jälkeinen teatteri [Post-dramatic theatre]. Helsinki: Like.


Lushetich, N. (2016). Interdisciplinary Performance: Reformatting Reality. London: Palgrave.


Morton, T. (2016). Dark Ecology. New York: Columbia University Press.


Morton, T. (2013). Hyperobjects. MN: University of Minnesota Press.


Ovadija, M. (2016). Dramaturgy of sound in the avant-garde and Postdramatic theatre. Canada: McGill-Queen’s University Press.


Smith, J. (2015). Eco-Sonic Media. CA: University of California Press.


Soidinsalo, H. (ed.) (2014). Ääneen ajateltua - kirjoituksia äänestä, esityksestä ja niiden kohtaamisista [Thinking aloud - writings on sound, performance and their encounters]. Helsinki: Theatre Academy Helsinki.



BA Major Project Portfolio:



Camus, A. (1942). The Outsider [translation by Sandra Smith, 2013]. London: Penguin.


Carlyle, A. And Lane, C. (Ed) (2013). On Listening. CRiSAP & RGAP.


Irigaray, L. and Marder, M. (2016). Through Vegetal Being: [Two Philosophical Perspectives]. New York: Columbia University Press.


Lane, C. and Carlyle, A. (Ed) (2013). In the Field: The Art of Field Recording. Axminster: Uniformbooks.


Matthews, P., McClelland, J. and Nalbantian, S. (Ed) (2010). Memory Process: Neuroscientific and Humanistic Perspectives. MIT Press.


Toop, D. (2016). Into the Maelstrom: Music, Improvisation and the Dream of Freedom. New York: Bloomsbury.


Voegelin, S. (2010). Listening to Noise and Silence: Towards a Philosophy of Sound Art. Continuum Books.


Voegelin, S. (2014). Sonic Possible Worlds: Hearing the Continuum of Sound. Bloomsbury Publishing.







Audio Test for Meditating I/Os



A binaural recording of DPoT - an eight-channel documentary composition (listen with headphones).


Interview: Aiste Noreikaite



Aiste Noreikaite is a creative with a background in digital media art. Interview from October 2017.


The Experience Helmet



What is Vox?

Vox is a name given to the play we were working on with Ben Mills. The real name of the play is 'The Human Voice' by Jean Cocteau. And the reason for this change being: we only were in R&D stage of this project and legal issues were not solved yet, so we couldn't use 'The Human Voice' publicly.

How did you begin working with Ben Mills? How did you get into working with theatre/performance?

Ben has found out about my work 'Experience Helmet' over the internet and suggested to meet. We discussed each others work and he offered to join him on Vox - to create a brainwave based soundtrack - because the play was so intimate and involved a single person, so it was perfect. He wanted to convey the internal state of the character in this way because she was pretending she was on OK her monologue. I do admire Ben's work.

Have you been involved in any other experimental theatre work?

I've been doing some performances with the helmet. Using brainwave sounds alone (as a meditative piece) or in combination with butoh dance, Fluxus event scores (in collaboration with Zoe Dawlen). Not sure if that falls directly into theatre.

How have you approached the project - is Vox scripted or devised? What role does EEG play in the performance?

Yes, the monologue was original/from the script. As I said, it was only R&D and nothing was finalised (or even finished unfortunately, but it might get finished later). The actress (Stella Taylor) was wearing Muse headset during the entire play and the sound levels were changing according to the work of her brainwaves. So if let's say had more alpha at some point - a certain sound's volume that was mapped into alpha would go up. Most of that week I spent sorting out technical issues (I used a different device before), but we also had another sound artist (Clive Viella, also from LCC) creating some drone sounds to use for mappings.

How are you using the data obtained from EEG sensors? Are you using synthesis to sonify the information? Max MSP? Max for Live?

I'm in a very experimental mode with this. Have tried many options: directly to synthesis, as a volume gain, as on/off for individual samples either playing together or just one at a time. Everything in Max MSP. For further work I need to investigate brainwave analysis more and look out for a more suitable software.

Have you experienced (or heard of) anything similar within the context of performance art/theatre? I similarly work with sensors and sonifying/manipulating sound with data, and what you do feels very powerful to me.

Thank You. Can't remember now...

Seems similar to the work that you have been doing with the Experience Helmet - was this the initial inspiration for the project? Or something that connected you to Vox?

Yes exactly through Experience Helmet.

How have you found working in a theatre setting? Thinking about theatre as a complex network rather than a hierarchy (text, sound, movement, light, etc.) - how do you think your sound design relates to the overall narrative? Is it driven by sound? Is any of the movement based around sound? Any lighting? + vice versa. I’m hoping to find out details about the power dynamics in the performance and its creation.

I found it very mind bending. There's so much that you can do. Comparing to a sound installation I like that in a performance you have a character and you can use sound/text/set to see through his/her eyes. Regards to my own performances with the helmet - it's very personal. Because I had depression and was very very anxious, I thought revealing my state through performance would help. And actually by the end of it I would come out very calm, as if I had meditated. I guess throughout the performance I would only sit with my thoughts and maybe try a little bit to relax but that was enough even in front of other people. Also, because I felt so horribly inside my choice of sounds was a bit haunted, again I just wanted to reflect what's inside my head. Sounds, sonification aren't locked, they vary from time to time.

What is your relationship with your tools? Considering all materials at your use for this performance; spaces, humans, equipment, existing sound, and in your case human emotion… etc.

Although the brainwave performance is mainly sound, I care about aesthetics as well, it's mainly revealed through the costume I'm wearing. I use existing environmental objects and humans to stare at while performing, so the brain soundtrack changes if I stare at a painting or trees, close my eyes, stare at visuals that are connected to the installation and change accordingly (happened once with artist named Hanzo).

How is your creative collaboration with Ben Mills (or a director in general if you have worked on other theatre as a sound designer)? How would you describe your interactions with other creatives in this project?

Our brainstorming sessions were really great. We were joking we could set up a panel discussion over the brainwave theatre subject. Most of the time Ben was working with Stella and I was sorting out the tech. Sorry, it was also a while ago and I can't recall everything now.

What was your role working with Hive Mind? I am aware that they did some studies during the run of the Encounter at the Barbican in 2016. I’m assuming that this data is used to observe and study the audience rather than use it in performance.

Yes. I was rather a research assistant during the event. We attended 3 sessions of The Encounter. I can't tell you how powerful the experience was. Hearing through the binaural head was definitely helping to draw pictures of the location much clearer and most of it - to locate objects in the space more precisely. As if you were actually there. At the moment the data is being analysed. The experiment was a hyperscanning study made to see if brain activity of two different people correlates when they are sitting in the theatre together (around 20 subjects at once) and when they watch it separately. This play was very suitable for this purpose because of it's immersiveness.

Do you have any future plans to work in theatre/performance art?

At the moment I'm preparing for a show with the helmet in Paris and possibly Amsterdam.







Recent Works in Pix



Found these browsing an old hard drive. 6th October 2017.



Shooting 36 DRAMATIC SITUATIONS

17



Live streaming CULT to Tokyo (Future Shorts) + promo

18


19


26



Rehearsing NO LONGER A SECRET

20



Pre-performance - ANOTHER BALD DEAD WOMAN at Spill

21







Meeting with Dr. Ed Baxter (Bedtime Monologues)



My initial proposal for Bedtime Monologues was to present the work as a one-off broadcast in early 2018. The new plan seems to be a short series of episodes with different collaborators. More to follow.


Resonance FM is a 24/7 community art radio station in central London - it's really worth checking out their programming (not to forget Resonance Extra).







Early BA Dissertation Plans



22







Pixel Tears @ CPT - 30th Nov 2017



23



This will be the third public venue in which we present Pixel Tears. Unfortunately, despite our best efforts, we failed to secure funding for the show, so this will be the last for now. Get your tix here!

It's been a wonderful time for all of us to experiment as a diverse group of artists across contexts and spaces. The first two shows were presented in the White Lab at Central Saint Martins earlier in 2017. Our third and fourth public shows were hosted by the Ugly Duck.




24


25



Written, performed and directed by Grace Lambert

Co-directed and additional dramaturgy by Grace Strickland de Souza

Sound design by Erik Lintunen

Visual direction and set design by Rosemarie Back

Lighting design by Berta Pibernat Trias

Music by Francis Botu and Grace Lambert

Voice of Chrome by Jordan Chandler







Updates: Works in Progress



Bedtime monologues:

Times confirmed for broadcasts on Resonance FM.

1 - Friday 19th January 2018 (20-21 GMT)
2 - Friday 16th February 2018 (20-21 GMT)
3 - Friday 16th March 2018 (20-21 GMT)
4 - Friday 20th April 2018 (20-21 BST)

Exciting line-up of collaborators confirmed - ranging from musicians to sound and performance artists.


Meditating I/Os:

It is a pleasure to be able to announce that this piece has been commissioned as part of Strands - a programme of digital art commissions launched by Resonance Extra - supported by Jerwood Charitable Foundation.

More information soon.







Tutorial with Dr. J. Milo Taylor)



Roy Ascott - Reframing Consciousness.

Manuel De Landa - A Thousand Years of Nonlinear History.

Issues with materiality: what is materiality and immateriality within these contexts (mediated performance)? How does the technology change our notions?

Entanglement theory.

Relationship of cognition and action.

Agency of things.

Ecosystems - metabolism.







Experimenting with The Brain



Proposed schedule for my Major Project Portfolio. 7th November 2017.



27







Bedtime Monologues Pt. 1: BEAUTIFUL SOUL (BS) SYNDROME w/ Neanderthalic



Resonance FM
Friday 19th January 2018 (20-21 GMT)


"Neanderthalic is one of the musical aliases of London based artist Artur Strekalov. Blending influences from contemporary dance music and avant-garde Artur creates non-genre specific experimental electronic music using a variety of instruments, samples, and field recordings.

Inspired by the Los Angeles beat scene in 2012 he first got into making left-field hip-hop instrumentals. In 2016 he started performing and releasing music via music streaming platforms under his real name which was changed later that year to Neanderthalic."



Our initial idea is to give voice to objects. We are exploring a number of subject matters, but most prominently anthropocentrism.



Vlog series on Beautiful Soul Syndrome

Timothy Morton's online blog

Anthropocentrism

Contact microphones and THE WIRED LAB

JrF contact microphones + hydrophones

Dark Ecology Reading


28







Major Project Portfolio - Tutorial w/ Dr. John Wynne



Meditating I/Os


- Might be interesting that the planned surround set-up for speakers would be something more alive/animate. Test out other ways of (re)producing sound.

- Glen Neath

- Audience perception

- R&D presentation advice: make sure to talk about previous experimentation with headphones (proximity-empathy/audience-performer)



Bedtime Monologues


- R&D presentation advice: talk about influences

- How would this be tested before going out live on air? How to prepare for something like this?

- Using recorded material from rehearsals in the final broadcasts?



Workshop Series (Sound in Experimental Theatre)


- R&D presentation advice: make my role very clear

- Reflection on documentation important as the outputs of work will be the workshops themselves.



INTERVIEWS: TO WHAT EXTENT DO YOU SET THE AGENDA?







Academic Support Meeting w/ Rachael Finney



Introduction:


Indicate how I'm going to have my discussions. Foreground who my key thinkers are + map what the argument looks like. Why have these sources been selected? Introduce each chapter and explain the navigation of arguments. Justify their uses.


Since the meeting I have found some useful guidance:

1. Statement of purpose
2. State of the field
3. Method(ology)
4. Archives
5. Chapter summary



Ps. check out R ELIZABETH.







Bedtime Monologues Pt. 2: ORBITAL RESONANCE w/ Ka. Louxm



Resonance FM
Friday 16th February 2018 (20-21 GMT)


"Lucas Boetsch (Ka. Louxm) has always loved music and how it influences human perception and our emotions. He started by playing the guitar until he discovered another passion - using software to record himself and sample music. He has been collecting records for some time now to find the perfect samples for his music, using an MPC and a turntable as his main tools.

Since starting his university studies in London, he has discovered new fervours - film scoring and sound recording. He is now trying to find his direction by producing in all kinds of projects and collaborations."



The theme of this broadcast is time + space. Expect fun facts, readings, etc. & immersive electromagnetic recordings.







Meditating I/Os Video Feedback Test #1



29


34


30


31







Glen Neath Interview



"I am a writer, artist and theatre-maker. I have written novels, plays for radio, for the stage and for non-theatre locations, performed by rehearsed and unrehearsed actors and by members of the public who are also the audience. To date I have shown work in 17 countries across five continents.

I am an Associate Lecturer at Wimbledon College of Art. I have mentored at Central School of Speech and Drama and NYU Tisch as well as hosting workshops at Royal Holloway.

I studied Fine Art at Trent Polytechnic and have exhibited paintings in London, Nottingham, Leicester and Sheffield and installations as part of Manifesta European Biennial of Contemporary Art, at the ICA in London and in Dublin." - Glen Neath



November 2017.



How did you first get involved in making theatre?

I studied Fine Art in Nottingham and struggled to continue painting when I moved to London (finding studio space, expense etc) and I had always written so I began trying to write plays. When I encountered the shunt collective in 2000 the way I thought about making theatre changed.

What is Darkfield? How did your collaboration with David Rosenberg come to be? Do you have any specific themes or concepts that connect all of your work - something that you are continuously exploring?

Darkfield is the collective name for the shipping container shows I am making with David Rosenberg - Séance was the first. David was a member of shunt and we spoke about working on something together for a long time before we began our collaboration in 2010-11. Both David and myself have an interest in the position of the audience in relation to the work and the idea of making binaural sound pieces in the dark seemed to allow us to experiment with placing each audience member in the position of the play’s protagonist - one of our abiding interests.

In your performances sound seems to have an important role in driving the narrative - especially in Ring, Fiction and Séance which are all performed in the dark and use binaural sound. How do you approach translating your words/ideas/texts/concepts/etc. into sonic material? What is your relationship with sound?

The pieces are constructed with the concept very much at the forefront, I do not write texts that need to be fashioned to fit the format. The concept comes before the narrative and the narrative is never about telling a story but about telling the ‘story’ of the experience - in real time.

I’m very interested in the dynamics and interactions of SDs and other creatives - could you please elaborate a little bit on the process of you working in collaboration with sound designers?

We used shunt sound designers Ben & Max Ringham in our first two pieces Ring and Fiction, but David now edits the sound - he is technically much savvier thank I am. But our process is very much a collaboration - he does the technical ‘work’ but we work on the edits as a team. For example, I have been credited as the writer but David is very much a co-writer as I am a co-director/editor. We talk about every stage off the process as we move through it.

Is your work mostly scripted or devised?

Scripted.

Your choice to not show the technology is fascinating - playing with what is real and what is not - how does this in your opinion effect the experience of the audience as opposed to seeing it?

It took a long time, as we worked on our first piece Ring, to decide the best use of the technology (which was very new then) was not to show it. I think the pieces work best when the line between what is happening or not is blurred. All the pieces have walked along this line…

What to you is the main difference of experiencing a performance collectively as opposed to experiencing something alone at home? How does audience interaction shape your performances?

The work only really works in a group situation. The psychology of the group is part of our considerations when we plan the work. The pieces also make use of a ‘phantom’ audience that exits on the recording to ape the audience you (the audience member) is sitting in the dark space with. Because much is left to the audience to imagine I think of thyme pieces as being very much finished by the spectator.

Do spontaneous audience reactions become a part of the narrative?

No, they aren’t really helpful.

Have you experienced any other interesting binaural work in the context of theatre/live art? What about any performances generally experimenting with sound that come to mind? Any specific pieces, companies, venues, etc.?

I made 2 pieces of work with Ant Hampton (Rotozaza), who is now based in Brussels. We made Romcom in 2003 and Hello for Dummies in 2010-11. He is an artist who experiments with sound and very worth looking into. I think a couple of his later pieces have employed binaural sound.







Woodberry Wetlands



A visit to explore the nature reserve and its surroundings, as part of research for our upcoming radio broadcast Beautiful Soul (BS) Syndrome.

We spoke with a member of London Wildlife Trust and they told us about the rich history of the area. Controversies around ownership, modern developments in the area, a successful petition in the late 20th century to protect the area and its wildlife.

Field recordings using contact microphones and hydrophones:




Materials of interest:






Wright, Mark P (2017). “Post-Natural Sound Arts.” Journal of Sonic Studies. Vol. 14 [online].
Museum of Nonhumanity







Binaural Audio Test ###



36


35


32



Hunting sound (password: ###):




In the video above, a performer is equipped with two DPA 4060s — one in each ear. Audio is played back into the space through eight channels. I’m monitoring the binaural feed using headphones. A test to think about how audiences could experience the sonic world of the work.

Notes: hearing what the performer hears is an intimate experience, but poses technical challenges. Movement limited due to cables (devise wireless system). Issues with speech when ear canals contract.







Arduino 101



Password: ALT








Arduino 102



Password: 102








Walthamstow Wetlands



37


38


39


41


40









Bedtime Monologues Pt. 3: TBA w/ Louis King



Resonance FM
Friday 16th March 2018 (20-21 GMT)


"King Louis (commonly known as Louis King) is an American multimedia performer and artist, strongly influenced by his Midwestern, ‘Rust Belt’ roots. Louis's performance and activism are currently concentrated on exploring issues impacting LGBTQ and working class populations. His work typically combines elements of sculpture, monologue, and aural soundscape to create interactive experiences that engage Millennials with live art. He is currently living and working predominately in the United Kingdom.

Louis King has worked extensively with Holly Hughes of the NEA 4, Peggy Shaw and Lois Weaver of Split Britches, and Lecoq trained performer, Malcolm Tulip. He has facilitated the performances of Ruth Maleczech of Mabou Mines, Cyndi Lauper, and P!NK. Louis's performance work has been presented in New York City, Chicago, London, Spain, the Prague Quadrennial 2015 Festival, and the Edinburgh Fringe Festival. His frequent collaborators include Erin V. Murray, Colin Fulton, the Figs in Wigs, and the circus artists of The Muse, Brooklyn where Louis was an artist in residence from 2013-2014."



Broadcast description TBA. First thoughts: intergenerational relationships.







Bedtime Monologues Pt. 4: TBA w/ Lucie Štěpánková



Resonance FM
Friday 20th April 2018 (20-21 BST)


“Lucie is a student of Sound Art at London College of Communication, music producer and live performer. Trained by intuition and attentive listening she is inspired by the unsounding and barely audible events in the sonic world, deep listening, solitary exploration of natural and urban ecosystems and improvisation.

Her work merges field recording and synthetic sound, creating immersive imaginary moments in progressive ambient compositions that seek to expose and explore detail within evolving sound and its inherent nature to relate to the emotional contents of human condition.”



Broadcast description TBA. Initial ideas: boundaries of reality, imagination and dreams; dealing with emotions; self-awareness; films around the previously mentioned.







R&D Jam w/ Artur S









Links of Interest (End of 2017)



AI



43



42



Raspberry Pi



44



45



Arduino







BA Sound Arts Dissertation



RESPONSES TO TIME, SPACE AND ENERGIES: A CRITICAL ANALYSIS OF CONTEMPORARY SOUND DESIGN IN EXPERIMENTAL THEATRE


PDF.







R&D Jam #2 w/ Artur S



46









Space Proposals for Meditating I/Os



Space Proposals







Hive Mind & The Encounter R&D Resources



The Hive Mind Project. Area of study: communal consciousness — collective experiences and the emergence of crowd behaviour.

For this particular experiment they collected EEG brainwave data from groups of volunteers experiencing a live theatre piece, and compared that to data from individual experiences.

More info on their work: Hive Mind.

An interview with Rita Carter: Rita Carter & The Encounter.



The Encounter R&D







Barbican Open Lab & HOME 2018 [Application]



We are basing our idea on Sophia Lycouris’ research of interdisciplinary choreographic environments (Lycouris, 2012):

“I suggest that choreographic environment is an appropriate term for installative or performative work which requires physically active viewers, whether the work is interactive or not, and whether it is presented in art spaces such as theatres and galleries, or in non-art related sites.” (Lycouris, 2012, 378)

“Interdisciplinary choreography may include the application of choreographic techniques on materials other than the dancing body, for example, images and sounds that can assume performative presence. This does not exclude human bodies from being part of a wider, yet heterogeneous, pool of choreographic components; in fact human bodies become fully present in these meta-systems…” (ibid., 370)

We are proposing to playfully re-invent and research the idea by devising sketches of installations and trying them out in practice during the residency.

Physical computing would be embedded into the collaborative process; studying the possibilities of sound design within the choreographic environment as well as the many ways of interfacing with our surroundings. Our time at HOME and The Pit will be used to innovate and experiment with ways in which contemporary technologies can be used to create and manipulate sound, and interact with other constructive elements within the performative environment.

“It is becoming possible to manipulate and structure the entire sonic space of a theatre in a targeted fashion. Just like the progression of actions, the musical level is no longer structured in a linear fashion but rather, for instance through simultaneous superimposition of sonic worlds.” (Lehmann, 2006, 185-186)

“The technology available to sound designers had changed dramatically over the course of past decades. We have been provided with countless possibilities of manipulating material in real-time, as opposed to playing back recordings from start to finish as they are. […] These changes have made a new relationship possible between sound designer and performer.” (Soidinsalo, 2014, 38, translation by author)

The HOME rehearsal space would create the possibility for researching ideas in a safe, open workshop-like environment, embracing the potential of interdisciplinary collaboration: the combination of molecules, such as bodies, gestures, sounds, videos, spaces and objects, that form unexpected arrangements. The Pit Theatre would provide us with further possibilities and resources to experiment with our findings.



Text co-authored by Anna Nykyri.







Lina Hermsdorf - State 0



Interesting find. The work explores power politics, interactions of biological and technological structures, and cross-disciplinary performance making.


“For her first institutional show in the UK, Lina Hermsdorf presents an architectural transformation of Flat Time House with an immersive sound installation throughout John Latham’s studio home. For this new commission, Hermsdorf uses large sheets of reinforced glass to divide the rooms of Flat Time House creating different sound spaces in which viewers may experience a temporal dissonance. The exhibition environment is used as a time-based medium with the viewer at the centre of a series of non-linear scripted narratives. Over the course of the show performances will take place within the installation.”


State 0







Sound of Music (in a Box) -Inspired Weather Box



Contained Music


I have consistently used the site above as a resource for inspiration since I first discovered it in 2015.

Result: I’ve been prototyping a little weather box — thinking about agency, tele-presence, data physicalisation and the non-human world. Hopefully more on this soon.

Also check out WEATHER STATION.







Raspberry Pi: Python 101



sense_emu



Experiments with Arduino, Raspberry Pi and SenseHat (above image virtual version).

Some fun learning resources in a previous blog entry:

Links of Interest - End of 2017







VR References



- The Facebook 360 Spatial Workstation

- CC LAB. Virtual Reality 1/2

- CC LAB. Virtual Reality 2/2







PSi #24 DAEGU [Proposal]



The (sounding) performance environment as a neocybernetic ecosystem


Chapter 1: Post-dramatic sound and power dynamics in performance

Chapter 2: Performing systems

Chapter 3: Parallel intensities and temporalities explored further



ABSTRACT/PROPOSAL


“In devising [theatre] you are activating a system of energies in space.” (Etchells, post show Q&A following a performance of Real Magic, 2017)


This paper discusses emergences of sound within the post-dramatic ecosystem, and the interactions between the constructive elements of performance in this context. The writing focuses on the post-dramatic aesthetic; mapping some socio-political developments that have contributed to the birth of post-dramatic sound; using neocybernetics to analyse dynamics of structures and interconnected systems observable in contemporary theatre.

The first chapter Post-dramatic sound and power dynamics in performance introduces Lehmann’s ideas on post-dramatic theatre, and interpretations that have followed in relation to sound from academics and practitioners such as Brown, Curtin, Kostelanetz, Ovadija and Soidinsalo. The second chapter Performing systems explores Clarke and his research into the relationships between second-order systems theory and narrative. These ideas are then applied into the critical analysis of Another Bald Dead Woman performed at Spill Festival of Performance (UK) in 2016, Pixel Tears performed most recently at Camden People’s Theatre (UK) in 2017, and Meditating I/Os - a work in progress that explores anthropocentrism and post-digital absurdities of being.

The paper playfully speculates connections between post-dramatic sound, ecology and social systems.







Jeff Mills: The Outer Limits (NTS)



Jeff Mills: The Outer Limits NTS



A six-part musical program that explores the intricacies of time and space. Available on NTS >> LINK.

Currently listening to chapter one: Black Hole. A pleasant Friday afternoon find - useful reference for Bedtime Monologues E2: Orbital Resonance.


+ Something else interesting: Re-inventing Radio: Aspects of Radio as Art (Revolver Publishing).







Bedtime Monologues E1: Beautiful Soul Syndrome Documentation



50

51

52



Alt link: Clear Spot - 19th January 2018.


Bedtime Monologues is a three-part series of semi-improvised radio performances flowing around a specific theme each time. Hosted by Erik Lintunen.

[E1: Beautiful Soul Syndrome] The first episode is a collaboration with Neanderthalic/Artur Strekalov and explores anthropocentrism - sharing voices from the non-human world and those who actively defend the rights of its inhabitants.







...When You Look Away



Inspiration. Denmark, 2017.




“How to approach something we can’t understand? Phie Ambo’s …When You Look Away tries to do just that. It is a cinematic study of awareness beyond our physical bodies. Ambo begins an exploration, deciding to pick the people for the film through coincidental connections. The method works well, and we meet the most interesting persons, from quantum physicists to psychics and futuristic businessmen. Each encounter brings a new point of view to approaching awareness.

The film is born interactively with the viewer. It challenges us to think. As both the Earth and us people are mainly made of water, it is an important element in the film. The dreamlike water imagery and soft soundscape set the pace, allowing for the viewer some needed pauses amid the elaborate contemplation.

…When You Look Away is a meditative experience. In the age of information overload, it feels refreshing to return to the big questions. The film invites us to marvel at the world like children, as children know how to ask the right questions. We might not get the answer to the essence of awareness, but we will get a reminder of how important it is to ask.”

- Carmen Baltzar (Translation: Liina Härkönen)







BM Ep. 2 R&D



48

49








Sound in Experimental Theatre - Workshop 1



53



7 participants + myself.

3 Y1 BA Sound Arts LCC
1 Y2 BA Sound Arts LCC
1 Y3 BA Sound Arts LCC
2 Y2 MA Performance Design & Practice CSM

The session brought together artists and practitioners across disciplines. The conversation was engaging and lots of fruitful spontaneous tangents emerged.

Topics discussed: audience experience; improvisation; working with natural materials; activation of small sounds; phantom environments; translating movement into sonic terms; thinking about space in relation to sound; existentialism and phenomenology in contemporary dance; relationships of visual elements and sound; postdramatic theatre; performativity and agency of objects.


Themes for Workshop 2:

Audience experience
Interactivity
Immersion


Content to be produced by participants:

Movement exercises
Short presentation about 1920s Soviet theatre







Sound in Experimental Theatre - Workshop 2



54


55


56



7 participants + myself.

1 Y2 BA Sound Arts LCC
2 Y3 BA Sound Arts LCC
2 Y1 MA Sound Arts LCC
2 Y2 MA Performance Design & Practice CSM

We rehashed content from first session, as new people attended and previous attendees dropped out. This led us to new interesting conversations about cultural heritage and its influence on our perceptions of theatre and performance making.

Hands-on time with binaural sound, contact microphones and M4L. Some movement exercises towards the end.


Next session:

Contact improvisation.







Radia - Strangeness [Resonance FM]



"The Radia Network emerged from a series of meetings, clandestine events, late night club discussions and a lot of email exchanges between cultural radio producers across Europe. The topics vary and the reasons for forming a network are many, but Radia has become a concrete manifestation of the desire to use radio as an art form. The approaches differ, as do the local contexts; from commissioned radio art works to struggles for frequencies to copyright concerns, all the radios share the goal of an audio space where something different can happen. That different is also a form in the making – radio sounds different in each city, on each frequency. Taking radio as an art form, claiming that space for creative production in the mediascape and cracking apart the notion of radio is what Radia does.

It is producing radio stuff that is hard to describe. Some of it can be labeled radio art, or experimental radio, or creative radio. Sometimes it talks, sometimes it doesn’t. It can be noisy, or a kind of soundscape, or a documentary, a document, a talk, a performance. Each and every week, one of the partners will provide the network program, commissioned and produced especially for this purpose : being broadcast by all the partners and made available online.

Some things have to be said about all those partners. They are radio stations, of the independent, non-commercial, community, cultural species. They all speak different languages, and this should create interesting problems. Although initially they were all European radio stations this has changed over time and Radia has become not only larger but also more diverse: 20 partners in 13 countries and growing all the time."

Radia Home



Radia S40 N672 - Resonance FM - Strangeness

57


STRANGENESS: a documentary composition exploring everyday emergences of weirdness across human and non-human lifeworlds - a combination of field recordings, interviews and other sonic obscurities that voice perspectives on the absurdity of living.

The broadcast is a contribution from Erik Lintunen - a young artist currently studying and working in London - on behalf of Resonance FM.

February 2018.




This broadcast builds on some previous work: DPoT.







R&D Jams #1 + #2 w/ Ka. Louxm



Produced by Ka. Louxm / vocal mix by Erik Lintunen.



Check out Ka. Louxm.


References:

>> Nonlinear dynamics and chaos (1994) <<
>> Terike Haapoja - Entropy <<
>> Cosmology and the arrow of time TEDxCaltech <<
>> Chaos Theory PBS <<
>> BBC Wonders of the Universe <<







Bedtime Monologues E2: Orbital Resonance Documentation



BM_02 GIF


58

59



Alt link: Clear Spot - 16th February 2018.


Bedtime Monologues: a three-part series of semi-improvised radio performances flowing around a specific theme each time. Hosted by Erik Lintunen.

[E2: Orbital Resonance] This episode is a collaboration with Ka. Louxm/Lucas Boetsch and explores the intricacies of space & time through an eclectic mixture of playful improvisation, original compositions and sampled content.

Includes voices and words from Ariane Pethe, Brian Cox, Brian Greene, Carlo Rovelli, Jeff Forshaw, Patricia Burchat, Sean Carroll, and Stephen Hawking.







Sound in Experimental Theatre - Workshop 3 + Series Documentation



We ended the series in experiencing a piece of immersive theatre. Highlights from the three sessions:


60

61

62

63







PSi #24 DAEGU UPDATE



I’ve been accepted to present a paper at PSi 2018 in Daegu, Republic of Korea! Woo…

Link to proposal (content evolved since submission).







HOME Manchester Residency 12.-16.3.2018



Myself, Anna Nykyri and Louiseanne Wong spent a week as artists in residence at HOME.



Photos from the week:


64

65

66

67

68







Fold. by Lucie Stepankova



I had the pleasure of participating in Lucie's performance (as a part of the folding team). The text below is from Exhibition : Lucie Stepankova : Fold. 24th & 25th March 2018.


"Lucie Stepankova is an electronic musician and sound artist. Trained by intuition and attentive listening her work revolves around merging field recording and acoustic and synthetic sounds, creating immersive imaginary events in progressive ambient compositions that seek to expose and explore detail within sound. Lucie is interested in creating emotionally vibrant sonic happenings and listening situations. She employs various ways of harvesting inspiration including deep listening, solitary exploration of natural and urban ecosystems, improvisation, movement and literature.

Fold.

is a two day curated programme including electro-acoustic live performance and multi-media installation. It is a listening environment, a collective space inviting audiences and performers to expand their sonic awareness. Fold. explores the sonority of the ancient tradition of paper folding (origami), its ritual aspects and meditative potential. This work values collectivity, simplicity and the transcendental quality of repetition over a long duration.

In the live performance, a number of performers collectively engage in this meditative practice, together folding a thousand origami cranes (shenbazuru). The performance merges acoustic sounds with a live four-channel electronic composition of the paper folding. This spatial composition mirrors the visceral nature of the practice and enriches the sonic space with respect to the fragility of the acoustic sonic elements. It evolves slowly, almost static, swelling and contracting, slowing down and speeding up, almost silent and penetrating. Something, everything or nothing can happen.

The installation features a four-channel composition of paper folding and the thousand origami paper cranes arranged within the gallery space. The installation features comfortable seating and invites visitors to inhabit, listen and contemplate, and to learn and practice the art of the origami crane folding."



Photos from the weekend (by Lucie Stepankova & Iveta Sedlakova):


68

69

70

71







Barbican Pit Theatre Residency 26.-29.3.2018



Carrying on from our week at HOME Manchester. Work developed as part of Barbican Open Lab w/ HOME 2018. The next step for the project is further R&D.



Some images from our time in the theatre (last by Anna Nykyri):


72

73

74


[+ some additional film to be developed.]







Meditating I/Os Tickets On Sale now...



mio_cube







Bedtime Monologues E3: Phantom Space Documentation



BM_03 GIF


77

80

78

79



Alt link: Clear Spot - 20th April 2018.


Bedtime Monologues: a three-part series of semi-improvised radio performances flowing around a specific theme each time. Hosted by Erik Lintunen.

[E3: Phantom Space] This episode is the last in the current series; a collaboration with Avsluta/Lucie Štěpánková. She is inspired by the unsounding and barely audible events in the sonic world, deep listening, and solitary exploration of natural and urban ecosystems. Together we explore the subtle boundaries of reality, imagination and dreams through improvisation.







Phantom Field - 202 Gallery Pt. IV: MAPS



Wei Prior:


81




Phantom Field is a collaborative exploration into imaginary sonic events through improvisation and interaction with objects and electronics.

Lucie Štěpánková is an electronic musician and sound artist investigating the limits of listening experience and the sonority of materials and objects. By combining synthesis, field recording and improvisation, her aim is to create emotionally vibrant sonic happenings and listening situations. She invites listeners to actively engage in explorations of the detail within sound through introducing repetition and slow progression over extended durations. Erik Lintunen is a young artist based in London, primarily interested in information experience and interaction, creating work in the contexts of digital and live arts. He is interested in systems and their environments, disjunctions of meaning and noise, and augmenting physical reality using technology.


CSM, 4th May 2018, 6-8pm.







Who cares? A radio tale



Spent some time working in collaboration with a group of graduating MA Curating Contemporary Art students from the RCA...


Gasworks


Part 1

Part 2



91

Photo: Martin Ramos.







Meditating I/Os IKLECTIK



M I/Os IKLECTIK





Nursery Gallery:

82

83

84

85

86

87

88

89



IKLECTIK:

90

93







FANFARE FOR SATOSHI NAKAMOTO [鉱山]



Four-channel audio, Minecraft objects and soil.


This audio work is based on real-time sonification of the Bitcoin blockchain. The sonic environment of the mining mountain represents data scraped from developer APIs, translating the consensus algorithm into a sensory experience.

Blockchain is based on peer-to-peer (P2P) networking: a decentralised ledger is held and updated by each participant. Network users send each other digital tokens, and transactions are verified by miners solving mathematical problems. This particular algorithm – Proof-of-Work (PoW) – relies on computational power, and the complexity of puzzles is in flux based on the total power of the network, currently accounting for an estimated 0.3% of electricity consumed worldwide. Alternative systems are in development to address this issue, such as Proof-of-Space (PoSpace) that works by allocating disk space rather than computation to run the network.

92


Version 1.0. Written in Python, using OSCulator to translate OSC into MIDI and Ableton Live/M4L for audio. Requests from Bitcoin Developer APIs.







Partial Recall



A radio feature commemorating the first manifestation of Resonance that took place in 1998 on 107.3FM, broadcasting from the Royal Festival Hall in London. The RSL was a month of radio instigated and curated by Phil England and Ed Baxter for London Musicians’ Collective.



94







TensorFlow Experimentation Pt. 1



95

96

97

98



Process (dreambot_01)

1. Source for input data: Reddit.
2. Scraping comments from selected subreddit.
3. Pre-processing. Pairing top level and second level comments.
4. Cleaning data and training model.







pixel 木



99







Jerwood Staging Series – Radiophonic Workshop



Workshop series. Two sessions.


These workshops aim to explore creative uses of sound in radio. The sessions see us engage with a London-based youth group, and work towards the conception, development and production of a short radiophonic piece using exiting youth-run recording facilities, while also providing professional practice insight into the workings of an activate community radio station — Resonance FM.

The idea is to encourage experimenting with ways of producing content and ways in which it can be delivered — learning about the technical aspects of recording and editing audio as well as developing contextual awareness. The first workshop was led by Raju Rage; the group visited Resonance FM where I hosted them for the afternoon. The second workshop was led by myself and planned in collaboration with Holly Graham from Jerwood Visual Arts.


100







dream_01



“I felt entangled in the interconnectedness of everything. The mesh had an enticing feel to it, and I did not want to leave. I was becoming indifferent about being taken back in time. I felt alone, but at ease… there was nothing that could violate my personal space. I felt the vibrations of the Earth penetrate my body at a low frequency. For the first time in my life, I felt one with the world.”

I occasionally write short stories, and although they are mostly raw and unrefined some end up being recorded for one reason or another.








Steamhack #4



is part of a series of immersive, digitally-themed events organized by the Culture and Enterprise programme at Central Saint Martins. These events are intensive one-day hacks, which explore arts-based and creative responses to our digital futures. Expert guests lead workshops and communicate their views on the future of our post-digital world. All delegates contribute to the creative outcomes of the event.


How do bodies and technologies interact? How will this relationship evolve? What influence can our life online have on our appearance and identity?

This Steamhack will propose the idea of bodies as interfaces of our social lives, online and offline, and how bodies act as a space of both compliance and resistance to new technologies. We will look at how we perform technologies, and how these performances are often political. We will use Donna Haraway’s concept of cyborg bodies to interrogate identity and theory.

In order to further your engagement with this brief, there will be talks and workshops lead by resident and visiting experts, including Margaux Portron of Paper Planes, Kasper de Graaf of Images & Co.,  and David White, Head of Technology Enhanced Learning at UAL.


Image: Bushra Burge

101







Interpreting Information from the V&A



Scratch prototype.


102







#mood Prototyping



103

104







WIRED Creative Hack Award 2018



105

106



Super happy to have been chosen as one of the finalists for this year’s Creative Hack Award. I’ll be presenting my work in Tokyo, Japan. Read more about all finalist projects: WIRED Creative Hack 2018.







Deep Neuro_Imagining #1



Performance with machine. This is an open experiment in a series of public interventions that seek to question our relationships to personal health technologies. From sleep tracking to biohacking – how is your data being collected, processed and presented?

A generative sequence of images is produced from the theta rhythm – a neural oscillatory pattern associated with dreaming – by iteratively feeding white noise through a deep learning model. Sign up to participate.



deep_01.gif

107

108







The Art Schools of North West England



I recently had the pleasure of being commissioned to produce a radio feature to coincide with an exhibition of the same name by John Beck and Matthew Cornford at Bluecoat, Liverpool, documenting 30 historic sites of art education.

We travelled to Liverpool to interview former art students talking about their personal experiences and the changing nature of artistic education since the mid-1960s.









Meeting of the Minds 2019



My piece Deep Neuro_Imagining #1 will be revisited and installed as part of an upcoming exhibition at Ugly Duck in April 2019 — meanwhile I had the opportunity to participate in a neuroscience conference at Imperial College London, presenting some documentation of the artwork.

Link.







Becoming Kin: Mycelial Meditations



An engaging workshop by Baum & Leahy (check out their work). Wonderful day of shrooming. An extract from the brief:

“Aims of the workshop are to combine artistic, meditative experience with a scientific perspective, to communicate and cultivate ideas through trans-species meditation; to discover the potentials of more-than-human terrains, affordances, timescales and opportunities in relation to personal creative research and practice; to introduce an embodied, emotional, spiritual connection and/or sensitivity towards the more-than-human systems involved in the creative process.”


All images except first by Baum & Leahy:



109

114

115

116

117

118

119







Day Trip to the Quantum World



I’m currently participating in More is Different, an elective organised as part of my MA at the Royal College of Art that explores innovative and experimental ways in which concepts from quantum thinking can be applied to art and design. As part of this we visited a lab in London… really exciting.



110







Dabbling in GANs



I’ve been tinkering with GANs lately as part of my research for More is Different (see previous post for more info). So far I have just been generating images using pre-trained models and training my own from pre-built datasets, but currently in the process of collecting my own. Using Torch (Lua) for this... also dabbling in some WaveNets for audio using TensorFlow (Python). More on this soon. #phantasmsintobeing #pullingfaces



111

gan01 GIF

112

113